


The sheer variety of themes available in Super Mario Maker 2 was my biggest source of excitement before it came out (aside from slopes), and I am very happy to say they exceeded my expectations in every regard.Ĭourse themes don't just set the stage here, some of them outright grant different gameplay experiences. It has its own unique set of tools to work with, but it's the most restrictive of the set and it is not possible to swap a course between SM3DW and any of the other styles. While SM3DW is technically the fastest of the five available styles, it's missing a number of tools available in others. The hefty differences between each style allow course creators a constantly-surprising level of freedom when working up their next idea, but the Super Mario 3D World style is the least fleshed out of the three. Spin jumping is featured throughout all three, but wall-jumping is only available in NSMBU and SM3DW - and this is really only scratching the surface. U, and Super Mario 3D World are all more complex gameplay-wise than the previously mentioned styles. 3 style, which has its signature Super Leaf item and Shoe Goomba enemy, but the player is not able to do spin jumps as they're able to do in the latter three styles. In exchange, it has the Big Mushroom item, which turns Mario gigantic and makes him able to break through certain types of blocks.Īnother example lies in the Super Mario Bros. style, the player is unable to slide down slopes and koopa shells can't be picked up. Some styles have different tools available, and the gameplay mechanics differ between them.įor instance, in the Super Mario Bros. With each style comes more than just a change in scenery and music. U, and the brand new Super Mario 3D World styles. 3, Super Mario World, New Super Mario Bros. There are five distinct game styles to choose from, specifically Super Mario Bros., Super Mario Bros. You can extend the course as long as you like, and you can create a sub-area (which can be the same size as the primary area) that is vertical instead of horizontal.

In Super Mario Maker 2, you build your courses using a sprawling grid-based layout that allows for hundreds of elements on a single area or sub-area. It's fluid, it's fun, and best of all it's easy to bring your ideas to life using the game's course maker. For some, like myself, the allure of creating courses is more powerful than the pull to play them. There's more than enough gameplay to be found in the game even if you don't want to get all creative with it and start making your own courses, but the creator toolset is itself a joy to play with. Not keen on creating courses? You can simply spend your time with the game playing through its story mode, which features 100 courses showcasing much of what's possible in Super Mario Maker 2 (and a few things that aren't) or stick to the endless player-created courses available. Anyone who even remotely enjoys the Mario games can find something enticing here to sink their teeth into. If the first game was your cup of tea, the second is going to be a whole pitcher.Īlong with the host of new creator tools such as new enemies, Snake Blocks, the Super Mario 3D World style, new themes, and slopes (!!), comes the ability to browse and play fellow player-made courses (levels), and a fancy new story mode to play through. Super Mario Maker 2 takes almost all of the best features from the original Wii U title and brings them to the Nintendo Switch along with a host of new creator tools and features. Which isn't a surprise it just replaced the original Super Mario Maker in my heart. Sometime during my past "85 hours or more" of Super Mario Maker 2, it's made its way into my favorite titles of all time.
